![]() The gameplay is more linear and story-driven then you might expect from a duke game, in some ways it's similar to Halflife (especially the second level). The first level manages to succesfully recreate the neon monstrosity that is Las Vegas, while the last level is huge and one the most conceptually grand levels I've ever seen in DN3D. They also offer enough diversity, and each level has its own distinct theme and atmosphere. The level design is consistently of high quality and can be very impressive at times, aided by excellent new art. The possesed soldiers in particular were a great addition. ![]() ![]() More importantly, they're also fun to fight. The new enemies look and behave in a way that makes them blend in perfectly with the good ol' liztroopers and pig cops. New enemies include variations on existing ones and some completely new ones. Fortunately, it doesn't overstay its welcome. This part is quite hilarious but also restricts the player severely. Later on, we have another 'vehicle section' and this time Duke gets to ride a donkey (!). Unfortunately, the code for the bike has some glitches, the best way to avoid them is to not use your mouse while driving. The bike is a lot of fun and leads to one of the episodes highlights: a thrilling highway chase where you race your way towards the EDF headquarters while avoiding traffic and enemy fire. New features include a drivable bike, new enemies and a lot of new art. What's even more impressive is how the game manages to incorporate numerous scenes from the trailers and tie them togetherin a cohesive, believable way. It has been made within 6 months, which is very impressive to say the least. What we have here is a 5 level episode, containing many new features and tons of references to the old DNF trailers. So the 2 got together and started creating an old school mod, something that would show the world "the game that was meant to be". That trailer showed us a potentially awesome and epic game, something the 2011 release really wasn't. 2 of them in particular rewatched the 2001 time after time after time, until they couldn't take it anymore and asked themselves the ultimate question: "What the fuck went wrong here?!" Introducing this mod can only be done by repeating dozens of others, so let's get it out of the way quickly: when DNF was finally released, it made a whole lot of people unhappy.
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